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by aboringusername
212 days ago
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Games publishers/developers are going to have to wind in their necks a little. Whilst memory is abundant it's also still quite expensive. We should still be aiming for efficiency and the chances are 16gb+ are in the minority here. Fact is, the more VRAM and compute you demand the smaller your customer-base becomes. I've played many games with 8GB VRAM* and will do so for the forseeable. If that's not enough, I am not a customer. Simple as. The truth is, there is going to be a massive motivation with the likes of Steam Deck/Machine to actually make titles that are optimised and perform well within their hardware parameters. It's money you won't want to ignore. *One example was Silent Hill remake on PC, which used the unreal engine. It was optimised beautifully and ran without visual glitches and stutters even with the highest graphic demands on a 8GB RTX |
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