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by Snild 212 days ago
A terminal maximized on my screen says:

    ~$ echo $((2 * LINES * COLUMNS)) triangles
    34272 triangles
That's nothing for a modern GPU. For example, this benchmark[1] says to expect on the order of 10-800 million tri/s. At the low end of that, you'd have a frame time of 3.427ms -- 292 fps.

The original Playstation could do 180 000 textured polygons per second[2], so it could've managed ~5 fps. Of course, you wouldn't render that many chars at its available output resolutions anyway. :)

[1] https://github.com/ctsilva/triangle-rendering-benchmarks#:~:... [2] https://en.wikipedia.org/wiki/PlayStation_technical_specific...

1 comments

But if they naively execute 15120 draw calls...
Same texture so a single draw call probably?