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by meheleventyone 225 days ago
Having worked on games in giant teams and small teams my own preference is actually on the smaller end. Ten people feels like a comfortable limit. I'm very much a generalist though and love contributing to all the different bits and pieces of a game. As such I generally find larger teams overly bureaucratic, slow to move and stifling. Solo dev requires a lot of mental fortitude because there is no one else to carry the momentum.