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by bluescrn 225 days ago
> There is something that feels very cursed to me about a team of size 2~10 for game dev.

Very small teams can be great - so long as you are able to focus on building a game, not building a company. You need to treat it more like a game jam, at least in the early stages of a project. Just make things, see what works, rapidly prototype and iterate.

But you probably all need to be equal partners in the project from the start for it to work well. It's not so good for creative work when there's a management/employees 'them and us' divide from the start.