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by PetitPrince 218 days ago
> nd it's near-impossible to make a falling-tetromino puzzle game without making it look and behave like Tetris.

What's more is that you cannot release a Tetris game if you follow the exact gameplay specification the Tetris Company mandates. And those specification prevent a whole range of gameplay, leading to stagnating game design and the impossibility to play some higher difficulty style of Tetris.

It's as if the First Person Company LLC mandated a Halo style floating jump with regenerating shield. There would be no classic Quake and the Doom revival series (2016, 2020, 2025) wouldn't be able to center its gameplay on agression (or at least, it would feel very weird).