|
|
|
|
|
by WillMorr
214 days ago
|
|
It's actually much weirder than that: banking changes the axis of rotation and thus kills the rotational inertia. The tracks bank super aggressively in order to prevent the ball from accelerating too much and hopping the track. This is part of why the descent is so smooth and all the balls move at more or less the same speed. Also to be fair the final system does lose a ball every 30ish minutes. The tuning was largely me staring at the run or taking a video trying to catch where they get lost. Instead of hand tuning I would just update the generator and print another one. I'm considering closing the loop with a camera but that would be a whole new project. |
|
https://www.nolimitscoaster.com/
First, I thought about Ansys or CATIA software but I couldn’t find any module specialized for simulation of balls.
But I think that people from those companies could help as well and participate in simulation as an interesting usecase. (These software are expensive for personal projects.)