Hacker News new | ask | show | jobs
by shevy-java 229 days ago
That's pretty cool. I think it should all be bundled into scummvm, or an extension of this such as scummvm-history or scummvm-preservation. We could bundle all games ever written, with a focus on older games; and ensure they are playable (be it either by released-to-the-public, or people having privately owned copies - the point is more than an engine should be able to make them playable on a modern computer. And yes, we have hardware emulators, I get it, but I am thinking here more of making sure that the code would still work as is on any computer system really, with a focus on omdern systems.)
2 comments

Not exactly what you ask, but for example, for unix textual games, Debian (the GNU/Linux distribution I know best) provides the package called bsdgames: https://packages.debian.org/source/sid/bsdgames where many games like this are provided https://salsa.debian.org/games-team/bsdgames

The thing is that list is not constant and is changing overtime, depending on the usage, demand, and effort to maintain them from the debian maintainers.

I am wondering if such a collection, no matter the license, and no matter the status of the codebase is maintained somewhere (for specific unix/bsd/linux text based games)

BSD games are part of the base TGZ's from OpenBSD. They are perfect to test new cases (pledge, unveil...) without making dangerous experiments with core OS tools.
ScummVM doesn't work that way. It needs an engine per game engine.