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Stories like these make me want to give modernizing vtrek another try. I'd originally played it on my cousin's 3B2 in the late 1980s after being introduced to the CP/M port of classic trek, which I played on my family's IMS 5000SX. (Oh, how I wished at the time that we'd gotten an Apple II! But that's a story for another time.) I have distinct memories of playing vtrek on my dad's VT220, dialed into my cousin's BBS over Tymenet at 1200 baud. Whereas classic trek, having been written in the era of the ASR-33, was line-oriented like a text adventure, vtrek was a full-screen interactive terminal app, like vi. You'd issue movement commands using the 3x3 block of keys of the left side of the keyboard—Q, W, E, etc. Other keys controlled the ship's scanners, shields, weapons, and warp drive. Those inputs drove the game's event loop and updated the display accordingly. It was great fun, especially for a video game starved kid like me. I was forever pestering friends and cousins to play on their Ataris or Nintendos or Apples or Tandys. I didn't get my hands on a proper gaming computer until the early 90s, when we replaced the 5000SX with a 386. So I'm sure you can imagine my excitement when I stumbled across an archive containing XENIX ports of a bunch of Unix games, including vtrek. (Thank you, Vince!) I'm not even sure how I managed to find that. Nowadays, Google only returns two search results for vtrek, the XENIX game port archive and a munged version of the original release to net.sources.games, and that's only if you know to include the "duncel" insult the game uses in the search terms. Google Groups searches of net.sources.games will lead you to a series of posts from the fall of 1985, but how would anyone other than an old fuddy duddy like me even know to look there? (Also, Google Groups doesn't have the original Usenet posts, so formatting is all screwed up. It's a vexing problem for the modern programmer archeologist.) Now imagine, if you will, an eager and not inexperienced nerd trying to compile a System V-era game on Linux and FreeBSD circa 2005. This Star Trek quote seems appropriate: PAIN! I mean, even the Real Hackers back in 1985 had problems getting it to compile, so I don't know why I thought my experience would be anything other than worse. The termios code in glibc just didn't work. At all. Neither did the sgtty code, which had been broken since at least 4.4BSD. After a good long while beating my head against vtrek, even going so far as to trying to build it on OpenStep 4.2 (from 1997) and FreeBSD 2.0 (from 1994), I gave up. Maybe it's time to give it another go for nostalgia's sake. The 1985 release per Google Groups: https://groups.google.com/g/net.sources.games/search?q=vtrek For an example of how Google Groups screws up posts, here's a patch to vtrek: https://usenet.trashworldnews.com/?thread=241631 And here's Google's version: https://groups.google.com/g/net.sources.games/c/Rx_u0q5V5iE/... The XENIX port (thanks again, Vince!): https://svn.so-much-stuff.com/svn/trunk/cvs/trunk/games.d/vt... Hints at how I might get vtrek to work: https://comp.unix.programmer.narkive.com/KP4z3Ge2/problem-wi... God bless Thomas Dickey, who's been maintaining vttest this whole time! https://invisible-island.net/vttest/ |
I started this journey in 2006, doing the same as you, crawling old usenet archives in the newsgroups interface taht groups.google.com provided. Finding the code was troublesome, because I lost track of it, when moving from floppy disks, to different storage systems, until it has finally been preserved on github.
I find it fascinating that your father had a VT220, did he have it at home or in his office. I thought that kind of terminals were more like a thing of labs.