I am the author of the article. I have put a quick prototype to see how a game like this could be played from the web. And it is certainly possible. I used "ttyd" as a bridge from a shell program and show the output through websockets with apache. You can check the code in https://github.com/vejeta/conquer-web.
The game is playable through the web, with the original curses interface, you can login with your nation and play, but I want the experiment to be more "curated" by providing a proper login system, to avoid any kind of attack, although the process running conquer is in an isolated docker container. Also I want to provide the help system in the web, so people can learn to play without having to login into conquer first.
I will make it free, or anyone will be able to host their own instance. If you want to tinker, what I have it is already in https://github.com/vejeta/conquer-web
The opposite, from what I read in that page, they provide instructions to connect from the shell.
Conquer-web looks for avoiding the "problem" to connect to a server with putty/telnet or ssh through a terminal. You can just connect from the web.
I can“t provide a URL to try, because I want to provide some security measures, and create a proper world, before opening something like this, but the code is there.
The game is playable through the web, with the original curses interface, you can login with your nation and play, but I want the experiment to be more "curated" by providing a proper login system, to avoid any kind of attack, although the process running conquer is in an isolated docker container. Also I want to provide the help system in the web, so people can learn to play without having to login into conquer first.
I will make it free, or anyone will be able to host their own instance. If you want to tinker, what I have it is already in https://github.com/vejeta/conquer-web