|
|
|
|
|
by sim7c00
222 days ago
|
|
opengl can do dots, lines, triangles, quads, ngons. just an option in the drawcall. pretty sure dx and vulkan will be the same but i didnt try em... what is more optimal.. idk. maybe under the hood past the drawcall it will triangulate it. never bothered to look into that. pretty sure the HW doesnt care one bit as it operates on vertices... not primitive shapes. (ofc like u note if ur quad is non planar it wont look like u expect but thats no concern for the driver or hw..) |
|