|
|
|
|
|
by vitus
227 days ago
|
|
Not by $$$, which is the main focus of the article. In the second table, LoL esports is explicitly highlighted as a success by mindshare, but not profitability. And below that: > LoL Esports: loses hundreds of millions of dollars annually, exists solely as a marketing mechanism to get people to play the actual game |
|