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by engeljohnb 221 days ago
This isn't the first time I've seen this opinion, and while I share the disdain for quicktime events, and I agree many cutscenes in the most popular games don't work, I don't understand being against the whole concept of cutscenes.

What exactly is the right way to tell a good story though a game? The only other ways I've seen are:

1) Text boxes or Bethesda-style dialogue trees

2) Dark-souls style slow-drip storytelling.

Although they can both work, I don't think I prefer either one over cutscenes. (1) especially is more like something I'll forgive rather than like because I know cutscenes are difficult for smaller teams and limiting for games that emphasize player choice.

It's one of the reasons I liked Baldurs Gate 3 so much -- suddenly the cinematic cutscenes don't feel like a tradeoff for sacrificing choice.