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by JSLegendDev
218 days ago
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Hi everyone!
I'm the dev behind this work-in-progress game. This post was intended for my existing audience and I didn't expect for it to be posted on HN. Anyway, now that it's here, feedback on performance is still very much appreciated! The reason I'm not making this web playable despite being built using web technologies is that I'm targeting Steam for this game. Therefore, I need to make sure the game works well when installed as an executable on Mac, Windows, Linux. There was already trust established between me and my audience so that's why it felt appropriate to tell them to download executables. I understand why HN users not familiar with me, would be wary of downloading random executables from the internet. It's a good instinct to have! |
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If it runs on the web, it should run the same as an executable, otherwise your exporter is broken. I would likely debug on the web first (just to get access to chrome dev tools including the profiler and performance meassurement tools). Is there some way to do comfortable debugging/profiling with the way you export via GemShell?