|
|
|
|
|
by lubujackson
222 days ago
|
|
I thought this was obvious? These are social games where everyone is in the same funnel and the players with the most time dominate others... but also need new objectives. At the beginning you quest with people your level, but they always, always devolve into bigger, more tedious tasks (raids) that have less and less differentiated rewards (1% chance of a drop that boosts you 2%) because otherwise you have players at level 283 and there is no way to balance team dynamics as some people scale infinitely. |
|