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by Lichtso
223 days ago
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> I honestly cant't think of any good examples where game mechanics and stories interacted in a way that gave you significant agency while still being fun. I'd love to be given contra-examples though. Rimworld and The Sims. Both are procedural story writers. > I felt railroaded into comically absurd black/white choices I agree: All these AAA titles essentially are movies where you get tons of "agency" in choices which are irrelevant to the story, but the main plot is hard scripted into a few predetermined paths. Until we have full generative AI as game engine the only alternative remains the procedural approach mentioned in the beginning. |
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