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by Cthulhu_ 218 days ago
If you look at most games, they're all repeated challenges, but some are so good that you don't see or experience them as such.

Others are very obvious though; MMORPGs are the obvious answer and they often don't even have an interesting story or reward to go with the grind, because the reward is a gamble. Ubisoft games are another example, ever since the first Assassin's Creed their games have generally been the same formula of an overworld with a lot of repeated but sameish "quests". The Division series combines the two with randomized, chance based loot. (...coincidentally I'm playing that one right now).

But yeah, the "repeated challenges" thing is best left to that particular class of games. Some people realy enjoy it though.

2 comments

Some pushback to this: I understand MMORPGS are addictive, but for some reason I was never hooked, so their "repetitive" aspect is a negative to me.

For Assassin's Creed, it was so repetitive even within the same game (the first one) I couldn't even finish it once I noticed the grind. It drove me nuts.

A lot of games then followed that pattern (e.g. Shadow of Mordor, Mad Max, and I'm sure countless others -- I just mention the ones I tried). I find some of their mechanics interesting but once the grind kicks in (which is fairly soon, since these sandbox games are all grind-based) I despair and abandon them.

They feel like repetitive work rather than entertaining to me.

But hear this: Papers, Please, a game that is literally a bureaucracy simulator, engages me in a way Assassin's Creed never could. I wonder why! (Random guess: I think it's because PP, for all its repetitiveness, feels like a small game, while Assassin's Creed and its like feel like endless games you could spend your life within... and I have better things to do with my life).

Variety is very important.

In the case of the first Assassin’s Creed, I’d argue that the “toy” (running around, climbing buildings, challenging yourself to seamless parkour runs, stabbing guards etc.) is a lot of fun, but to progress the game forces you to do those fun things in a series of very rigid, repetitive, arbitrary challenges that can be difficult without adding anything new, and which block the story progression behind a checklist.

Papers Please has simple mechanics, but makes the player balance a lot of different factors while offering a steady stream of surprises and new situations to consider.

There’s an element of personal preference too, of course.

For me... Assassins creed gives me fomo. I move 100m and I probably missed something... very unpleasant. I can't describe it. That world and activity doesnt fit in my head.
Frankly, I think you will be hard pressed to find a game that does NOT make use of repeated challenges. Especially when seen through the atomic and fractal framework the article gives.

But repeated challenges does not equal grind. Grind typically means repeating already mastered challenges over and over.