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by crazypyro
5006 days ago
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To be fair, DotA was a custom map made on a Blizzard game. Its a bit unfair to say it slipped through their fingers. Valve had a good enough reputation to secure the lead developer where other companies failed to. (S2 games and Riot games both tried to get Icefrog, the sole designer of DotA for the past few years, but they both failed to keep him around or even get him into the studios for talks). I think it took a special company, like Valve, to be able to recruit Icefrog and keep him happy. |
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I want to also clarify that a lot of this rant is in the context of them trying to build out stuff like the UMS maps store for SC2 (or even putting in development time on their version of DOTA). To me, these are a fool's errand; pursuing them demonstrates that Blizzard doesn't understand _why_ UMS was so successful on their platform 15 years ago, and how the landscape has changed such that it no longer makes sense.