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by nostrademons
232 days ago
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I think there's always been a rent-seeking middleman service. In the 80s it was retail: you'd go to a physical computer store to buy a game for $50 (note: that's $150 inflation-adjusted, more expensive than most games today), and the retail store, the distributor, and the publisher would all take a cut. In the 2000s it was the developer's ISP, web developer, and credit card payment processor, which were non-trivial in the days before Wix and Stripe. The shareware/unlock-code economy of the 90s was probably the closest you'd get to cutting out the middlemen, where you could download from some BBS or FTP server without the dev getting involved at all and then send them money to have them email you an unlock code, but it was a lot of manual work on the developer's part, and a lot of trust. |
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Stripe is way more expensive than regular payment processors. Convenient for sure, but definitely not cheap.