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by miningape
223 days ago
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I've been enjoying writing a Gameboy emulator in Odin - it interfaces nicely with C libraries (I've been using SDL and its been much easier to set up than with C++) Tooling it a bit lacking, but the language is simple enough you can get away with using a semi-broken LSP. The language feels light and expressive, and has generally gotten out of my way - the only thing I've been really craving is closures. You might not like it because it has errors as return values like Rust/Go, however there are some directives/macros/keywords such as `or_return` which work a lot like `?` in Rust. |
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