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by andreldm 236 days ago
After many years playing on Linux, first struggling with Wine then with Proton when it came out, had to install Windows on my gaming pc. I mostly play Overwatch 2 with friends on my very short free time, thanks to a Steam bug (https://github.com/ValveSoftware/steam-for-linux/issues/1028...), on every single evening I had to wait forever (seriously, 15+ min) for shaders to compile or start the game immediately but suffer on every match beginning (different map) with stuttering.

That’s a deal breaker for me, I tried a fresh Bazzite install (from Arch) before giving up, exact same issue.

I wish Valve comes around one day and fixes that, I’ll kick Windows out of life in a heartbeat.

2 comments

How old is your GPU/does it/the driver support async shader compilation? I've turned off shader pre-comp like two years ago because of this bug, never had any problems/lags with any games.
RTX 3060 mobile, nvidia blobs, default settings from the distro. Indeed, I disabled the shader cache at some point, for most single player games it was a good workaround, that was not the case for OW2 for some reason.
I play OW2 on Linux with Steam + Proton and I was having this issue a while back but somehow fixed it. I think it was by increasing the shader cache size! Happy to find the exact instructions that I did to fix it once I’m back on that PC.