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by adastra22
221 days ago
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I think you're missing the point. The game could be processing input and doing a state update at 1000Hz, while still rendering a mere 60fps. There doesn't have to be any correlation whatsoever between frame rate and input processing. Furthermore, this would actually have less latency because there won't be a pipeline of frame buffers being worked on. Tying the input loop to the render loop is a totally arbitrary decision that the game industry is needlessly perpetuating. |
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You're right a game could be made that works that way. I'm not aware of one, but I don't have exhaustive knowledge and it wouldn't surprise me if examples exist, but that was not the question.