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by thaumasiotes
221 days ago
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> but you aren't playing on the surface, you're playing in a full 3D space. That is not true in any meaningful sense. You can jump. But you can't move through the 3D space. You're stuck to the surface of the closest sphere. All of your pathfinding problems are non-Euclidean pathfinding problems. If you were a sprite embedded within the surface, moving from sphere to sphere by using pipes, that would add nothing to the difficulty of pathing around the sphere. |
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More relevantly to your original comment, it is always going to be far easier to understand 2D spherical geometry (possible to create in 3 dimensions, we see it every day) than 2D hyperbolic geometry (not possible to create in 3 dimensions, completely foreign to us), so I don't think it is a 'display' issue at all.