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by vlovich123
223 days ago
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If it’s not inert, how do you use async in the kernel or microcontrollers? A non-inert implementation presumes a single runtime implementation within std+compiler and not usable in environments where you need to implement your own meaning of dispatch. |
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A few bare metal projects use stackless coroutines (technically resumable functions) for concurrency, but it has turned out to be a much smaller use-case than anticipated. In practice C and C++ coroutines are really not worth the pain that they are to use, and Rust async has mostly taken off with heavy-duty executors like Tokio that very much don't target tiny #[no-std] 16-bit microcontrollers.
The Kernel actually doesn't use resumable functions for background work, it uses kernel threads. In the wider embedded world threads are also vastly more common than people might think, and the really low-end uniprocessor systems are usually happy to block. Since these tiny systems are not juggling dozens of requests per second that are blocking on I/O, they don't gain that much from coroutines anyways.
We mostly see bigger Rust projects use async when they have to handle concurrent requests that block on IO (network, FS, etc), and we mostly observe that the ecosystem is converging on tokio.
Threads are not free, but most embedded projects today that process requests in parallel — including the kernel — are already using them. Eager futures are more expensive than lazy futures, and less expensive than threads. They strike an interesting middle ground.
Lazy futures are extremely cheap at runtime. But we're paying a huge complexity cost in exchange that benefits a very small user-base than hasn't really fully materialized as we hoped it would.