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by wizzwizz4
225 days ago
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Computers are fast. Why do you accept a frame of lag? The average game for a PC from the 1980s ran with less lag than that. Super Mario Bros had less than a frame between controller input and character movement on the screen. (Technically, it could be more than a frame, but only if there were enough objects in play that the processor couldn't handle all the physics updates in time and missed the v-blank interval.) |
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