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by ErroneousBosh 227 days ago
Okay, so this sounds like it's a method of programming that is entirely incompatible with anything I work on.

What sort of thing would it be useful for?

The kind of things I do tend to have maybe several hundred thousand floating point values that exist for maybe a couple of hundred thousandths of a second, get processed, get dealt with, and then are immediately overwritten with the next batch.

I can't think of any reason why I'd ever need to know what they were a few iterations back. That's gone, maybe as much as a ten-thousandth of a second ago, which may as well be last year.

1 comments

It is useful for the vast majority of business processing. And, if John Carmack is to be believed, video game development.

Carmamack's post explains it - if you make a series of immutable "variables" instead of reassigning one, it is much easier to debug. This is a microcosm of time travel debugging; it lets you look at the state of those variables several steps back.

In don't know anything about your specific field but I am confident that getting to the point where you deeply understand this perspective will improve your programming, even if you don't always use it.