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by mycoliza
226 days ago
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Indeed, you are correct (and hi Matthias!). After we got to the bottom of this deadlock, my coworkers and I had one of our characteristic "how could we have prevented this?" conversations, and reached the somewhat sad conclusion that actually, there was basically nothing we could easily blame for this. All the Tokio primitives involved were working precisely as they were supposed to. The only thing that would have prevented this without completely re-designing Rust's async from the ground up would be to ban the use of `&mut future`s in `select!`...but that eliminates a lot of correct code, too. Not being able to do that would make it pretty hard to express a lot of things that many applications might reasonably want to express, as you described. I discussed this a bit in this comment[1] as well. On the other hand, it also wasn't our coworker who had written the code where we found the bug who was to blame, either. It wasn't a case of sloppy programming; he had done everything correctly and put the pieces together the way you were supposed to. All the pieces worked as they were supposed to, and his code seemed to be using them correctly, but the interaction of these pieces resulted in a deadlock that it would have been very difficult for him to anticipate. So, our conclusion was, wow, this just kind of sucks. Not an indictment of async Rust as a whole, but an unfortunate emergent behavior arising from an interaction of individually well-designed pieces. Just something you gotta watch out for, I guess. And that's pretty sad to have to admit. [1] https://news.ycombinator.com/item?id=45776868 |
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But it still suggests that `tokio::select` is too powerful. You don't need to get rid of `tokio::select`, you just need to consider creating a less powerful mechanism that doesn't risk exhibiting this problem. Then you could use that less powerful mechanism in the places where you don't need the full power of `tokio::select`, thereby reducing the possible places where this bug could arise. You don't need to get rid of the fully powerful mechanism, you just need to make it optional.