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by littlestymaar
233 days ago
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> Rust’s compile times are crippling It's kind of a meme here on HN but while Rust compilation times are indeed higher than I wished they were, calling them “crippling” is a massive exaggeration. My daily driver is a mid-range desktop computer from 2018 and I regularly code on a laptop from 2012, and even then it's completely manageable: cargo check is nigh instant on both, incremental compilation in debug mode is more than fast enough and even incremental rebuild in release mode and full debug builds are OK-ish (especially since they don't happen as often as the other above). There's only full builds in release mode that are arguably slow in the 2012 laptop (though on the project where it's the biggest problem, the majority of the time is spent compiling a C++ dependency), but then again it's a very obsolete piece of hardware and this isn't supposed to happen more than every six week when you update your compiler toolchain. |
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I’m not memeing here, I’ve struggled with this issue on a variety of different projects since I first started using Rust seven years ago.