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by wtallis
231 days ago
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The right tradeoff for compression ratio can change with just a few years of technological progress, or even quicker if it's a half-assed port from console to a high-end PC. There are similar issues for a game's decision of how many threads to spawn based on the CPU's core count. The developer's assumptions may not have been right to begin with, and even if they were, they're not likely to stay right for long. |
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