| You're right. 10-20 DAU from 35k installs is catastrophic. Of those 10-20 DAU, probably 8-10 are the power users who use it 7/7 days (Level 100+ users, CV <0.5). So yes, sticky users exist but they're <0.1% of
installs. I'm not 'focusing on monetization' - I gave up on retention months ago. Tried: - 4 onboarding rebuilds
- AI coaching
- Gamification (quests, XP)
- WearOS app
- Daily notifications
- Early wins in first session D1 retention stayed at 4.2% through all of it. Nothing moved the needle. So I shifted to: 'Can I monetize the 10-20 who stuck?' Answer: No. They won't pay because free tier is complete. You're saying I should fix retention first. Fair. But after months of trying and 0.0% improvement, at what point do you accept the category is broken or the product doesn't work for 99% of people? The 'hocus pocus' analysis was trying to understand if the 1% who stick have patterns I can replicate. They do (regular schedule + high cognitive load). But I can't find more of them or get them to pay. |
If you truly believe that regular schedule and high cognitive load are the “sticky” that makes it work then you need to market to people using those points.
What’s your marketing strategy currently?
On the “when should I give up” point… who are your competitors?