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> I think they are orthogonal at worst, and in agreement at best. I have considered them being orthogonal, but then the definition of the "shell" and "core" becomes problematic in this comparison. What you call shell in GCSS is not shell in FCIS at all, more like a boundary. Even there it is questionable whether boundary should be more specific than the core. At the core, things can be more integrated than at the boundary, and so it can have more business-specific logic. The definition question is, if you take an application, where is the business logic, is it in the "core" or not? I would say it is, literally what the application's main purpose is its "core". And "shell" is similarly well-defined. For example, UI without an engine implementing the actual logic is just a "shell". I am not disputing GP's advice as you understand it, although I feel it is perhaps a little bit simplistic if not tautological ("prefer generic building blocks where possible"), and really muddles up what the core and shell is in the FCIS meaning. |
Because Haskell programs pretty much have to be FCIS or they won't compile.
How it plays out is...
1. A Haskell program executes side effects (known as `IO` in Haskell). The type of the `main` program is `IO ()`, meaning it does some IO and doesn't return a value - a program is not a function
2. A Haskell program (code with type `IO`) can call functions. But since functions are pure in Haskell, they can't call code in `IO`.
3. This doesn't actually restrict what you can do but it does influence how you write your code. There are a variety of patterns that weren't well understood until the 1990s or later that enable it. For example, a pure Haskell function can calculate an effectful program to execute. Or it can map a pure function in a side-effecting context. Or it can pipe pure values to a side-effecting stream.