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by pjmlp
232 days ago
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I want to have a CUDA based shader that decays the colours of a deformable mesh, based on texture data fetched via Perlin noise, it also has to have a wow look as per designer requirements. Quite curious about the TDD approach to that, espcially taking into account the religious "no code without broken tests" mantra. |
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Once you've got unit tests and built what you think you need, write integration/e2e tests and try to get those green as well. As you integrate you'll probably also run into more bugs, make sure you add regression tests for those and fix them as you're working.