| > But normal people need their hand held as to what a button is. Subtle drop shadows and gradients are the best way to instantly get someone to understand that yes, this element does something. Something important is lost in flatland. I disagree. Go to http://google.com. How many of the items in the bar at the top have gradients? Is there any confusion about whether they're clickable? Now go to Google+. Is there any confusion about whether the icons on the left are clickable, despite being flat (and even grayed out)? I'm looking at Chrome right now and none of the buttons in the toolbar look 3D. All of these examples do have a rollover effect, but even without that, the design informs you what's clickable. And mind you, these are all examples from a company that is not embracing flat design as its major aesthetic. Users have plenty of experience with clickable items that don't look like buttons. There are a ton of ways to convey that something is clickable without trying to make it look like a physical button. > On a side note, the vault and picture frame image on the main homepage for layervault.com is the height of skeumorphism and realistic design. Beautiful, but also kinda ironic. Agreed. It seems quite out of place to me. The spinning background is also really rough. It's completely gratuitous and actually makes me queasy. |
If I had to advocate for just one aesthetic (which is silly on its face), I suppose restrained skeuomorphism would be the one.