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TV is still addictive, and it was. I felt it myself in 80s and 90s, good content was rare and I had to set an alarm in the middle of the night to watch some good stuff. And stick around 5 minute block of ads. Active screens, especially ones always in the pocket or on the table, are way more addictive. It takes some... special mindset to be polite to not see it literally everywhere, the scale and intensity of it, the addiction of kids especially. They have no freakin' defenses and often didn't experience normal life, ever. Ask any child psychologist about their opinion of screens among kids before say 14, and even afterwards. It can be fought, we are quite successful so far with our kids and we have quite a few parents around us with same mindset, but we have to lead by example. Easiest is to unplug from active social cancers (fb, instagram, tiktok or whatever kids are addicted to these days). Ignore most of the news, read about topic from source far away from place/country affected. TV can serve some quality content but one has to do some effort, no ads. Computer games are a waste of time and life (I know, I've wasted half of my childhood with them, 100x that for any online gaming), if one is bored then get a sport, passion, read a book, force yourself into some social action, whatever is vastly better. Then comes along junk food, again parents lead by examples. Life is freakin' short, its pretty sad view to waste it on all above in more than a minimal fashion. Its sort of life success in 'look I am not a homeless person or heroine addict', but just a good fat notch above that. Literally anybody can do better. |
Thinking about it, my overall position is to maintain a balance between dopamine from long-term sources and short-term ones. I think long-running creative projects that make you think are generally good whether they are digital (see: 3D animators/artists) or physical - it's just personal preference which one you tend towards. The types of games I try to limit are those with temporary rounds/matches/etc... unlike a Minecraft world, there is no cumulative aspect, no long-term planning apart from your own increase in skill. Despite that, the short satisfaction from momentary successes in each game keep you playing.