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by brachkow 234 days ago
1) My childhood which coincided with peak of unregulated lootbox-skin markets (around 2013-2015). And I and my CS-playing peers had a happy childhood because of… skins gambling.

Most of us were able to earn money to buy a pizza or some additional snack betting on teams, or trading keys. Some exceptionaly lucky or with natural born trading skills were earning serious money — from quater to multiple salaries of an adult.

Maybe because casino-tourism in Belarus made people here slightly less prone to gambling, or maybe parents were not used to gift their children micro-transactions — e-sports betting, gambling and trading was financed mostly via in-game drops, returns from these bets and trades, and of course, sometimes, pocket money (which, on average were like 3$ per week).

That said, in modern times where micro-transactions are so common that you are ok with giving your kid V-bucks as birthday gift, I want say that anti child gambling narrative is a good thing.

2) At that time, and afaik it is true even today — you could use skins as a virtual currency to pay for a real things. It was proto-cryptocurrency/NFT in terms of being KYC and AML free.

This is really big market. There are aritcles on NYT about real life terrorists buying real guns for skins.

But without US-centric sensationalism, I beleive you can still pay for VPN or ChatGPT in very sanctioned Russia in CS skins. This can be also done with crypto (and mostly done now), but crypto has learning curve and you already playing CS.

2 comments

Reading this makes me sad at how different my generation was compared to the new ones.

I remember when Counterstrike 1.3 came out and everybody at my school were talking about it and playing it. We would line up at computer labs before lunch started, pay a toonie and entire room would crackle with in-game radio comms, AK47 and HE going off with a room full of people side by side excitedly shouting for an hour until lunch was over.

When classes finished we would head back to the lab again and we would play endless round of de_dust 1 & 2, de_rats, fy_iceworld and the occasional as_oilrig and the rush of being the VIP and experiencing my first headshot.

Sometimes the admin running the labs would add fun mods like no gravity and weird stuff....

It was such a memorable and social fun time and it runs in complete contrast to the everything-gambling culture that has taken foothold....

> Most of us were able to earn money to buy a pizza or some additional snack betting on teams, or trading keys.

Unless I'm missing something, this is zero sum -- so it follows that a bunch of people mostly lost money (perhaps also during their childhoods)

The skins market became a de facto stock market with extremely low volume (and therefore more manipulation). Someone eventually lost money, not necessarily the first link in the chain.