|
|
|
|
|
by Dylan16807
236 days ago
|
|
For a large amount of sometimes-relevant assets, is mapping them over NFS a bad solution? SourceFS also gets them across the network on demand, right? And a fleet of warm builders seems pretty reasonable at that scale. SourceFS sounds useful for extra smart caching but some of these problems do sound like they're just bad fixable configuration. |
|
It's actually pretty hard. The more builders you have the older the workspace gets and scaling up or cycling machines causes the next builds to be super slow. Game engines end up making central intermediate asset caches like Unreal's UBA or Unity's Cache Server.