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by binarynate 233 days ago
Although developers may be hesitant to embrace this out of fear of Google eventually killing it off, an upshot is that if you develop an XR app with Unity (and its XR Interaction Toolkit library), it ends up being quite portable across different XR devices / operating systems (e.g. Meta Quest, Pico VR, HTC Vive).
1 comments

Is this the same Unity that tried to mess everyone around a while ago with stupid licensing changes?

Damn, the older I get the more it seems that every company is untrustworthy.

Yes but unreal is just as good an option.