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by mvx64
234 days ago
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If you keep resolution low, manage your scene complexity carefully and commit to the art style, you can make reasonable 3D games that run even on 20 year old hardware. I did so as an experiment on my game [1] [2] and now that I can see that it works, I am working on a second, more "serious" and complete one. Computers are fast. [1] https://news.ycombinator.com/item?id=45270981 [2] https://totenarctanz.itch.io/a-scavenging-trip Really cool news about raylib. I will seriously consider using this. |
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