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by Tepix
236 days ago
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One part that's kind of boring when playing a text adventure is trying things the original authors did not anticipate and getting a boring standard response. LLMs could make this part more interesting by adding more playful, hopefully even witty responses. If you're playing in the browser, this could even be using the Prompt API utilizing a small LLM that's running locally! Also you could use LLMs for NPCs and for certain areas of the game, like mazes. I'm sure there are way more possibilities. We're still at the very beginning. Just think about it: Everyone is complaining about LLMs hallucinating. Text adventures are an area where such hallucinations are desired. |
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This happens mostly with old text adventures. Modern Interactive Fiction is really sophisticated, and you don't get many boring responses.
Example: in "Spider and Web", you're a captured spy being interrogated by your captors. If you say random gibberish, your interrogator will tell you (playing the role of the parser, but in a more interesting way). If you say something nonsensical, your interrogator will say "I'm losing my patience. No, that's not how it went", etc. Parsers are really, really sophisticated and they can make sense of contextual, unsaid information (or ask for clarification).
For more than a few decades, parsers no longer reply "you cannot do that".