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by Gigachad 237 days ago
Nah liquid glass isn't just transparency and gaussion blur, it refracts/bends light around the rims as well as a kind of sub pixel colour splitting on some elements like when you have a water droplet magnifying your screen.
3 comments

That sounds like maybe a few more multiplies and applying slightly different constants to different colour channels. There is no complex simulation happening.
Even an iGPU from a decade ago could handle that easily. There is some other problem with the new UI’s performance.
Sounds like some computationally expensive, unnecessary bullshit.