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by alexjplant
244 days ago
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> the console had some interesting constraints that made development tricky The ones that come to mind are the tiny 4KB texture cache, high memory latency (thanks Rambus), and inefficient RCP microcode. The N64 could have been so much more with a few architectural tweaks but developers liked the Playstation much better on account of its simplicity despite it being technically inferior in most respects. |
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That statement is surprising, as being a kid I remember the PlayStation as obviously graphically superior. I’m not doubting you but what explains the difference between technical and user perception?