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by spicyusername
243 days ago
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Of all the programming-first video game frameworks I've tried, including Bevy, I found Monogame to hit the sweet spot. C# is a super underrated language and Monogame has just enough batteries to get going without being in your way too much. For ECS, I've been using Friflo ECS and haven't had issues so far:
https://github.com/friflo/Friflo.Engine.ECS |
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Looking over the readme.md I find it interesting they don't list dotnet 9 support but they do list 7 so they do seem to support non-LTS versions but skipped 9 (mind you maybe they just didn't update the readme?)