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by sfpotter
243 days ago
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This is quite a complicated approach that misses out on most of the basic numerical and geometric methods that will make the problem simpler. I would recommend looking outside of recent SIGGRAPH papers. Brushing up on the basics of Bernstein polynomials, B-splines, and rootfinding methods will lead you to develop simpler algorithms which are likely faster. |
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[1]: https://crates.io/crates/polycool