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by underlipton 244 days ago
>The resistance to UI change is huge among die-hard users so the projects tend to get stuck in whatever UI language they had a decade ago when they started

Oh, worse: stuck in whatever weird, half-baked UI decisions that were made because someone had a great idea that they did not test at all, or because they hated the industry standard approach that everyone else uses. It's no secret that Blender adoption exploded when they added normal menus, and then made right-click select an optional function, and then finally added an auto Maya-like interface option.

But that's one instance where we lucked out. Not just because they fixed it, but also because the thing that needed to be fixed was in users' face and obvious.