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by galad87
244 days ago
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Game developers make most of the money shortly after a game release, so having a 15 years old game not working anymore shouldn't make much difference in term of revenues. Anyway, the whole situation was quite bad. Many games were still 32-bit, even if macOS itself had been mainly 64-bit for almost 10 years or more. And Valve didn't help either, the Steam store is full of 64-bit mislabeled as 32-bit. They could have written a simple script to check whether a game is actually 64-bit or not, instead they decided to do nothing and keep their chaos. The best solution would have been a lightweight VM to run old 32-bit games, nowadays computer are powerful enough to do so. |
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