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by troupo 252 days ago
A lot of design in the early era of UIs (until sometime mid-~90s~ Edit:: mid-2000s) was based on a lot of research. From academic research to ergonomics to plain old user research. They wouldn't always get it right, but they were learning.

Original Apple guidelines started with things like "Simplified Jungian Perception" on page 18 https://archive.org/details/apple-hig

Microsoft collected and analyzed hundreds of thousands of data points about their software. See "No Distaste for Paste" https://web.archive.org/web/20080316101025/http://blogs.msdn...

Now?

Modern designers wouldn't understand what a book is if one hit them in the face. And their "research" is all vibes: "Quantified factors" are "32% increase in subculture perception", "a 34% boost in modernity" and "a 30% jump in rebelliousness" https://design.google/library/expressive-material-design-goo...

3 comments

More data points for my "everyone is 12 now" theory of the world.
Bloody hell that google design webpage is terrible to read. And it changed my mouse cursor and made it lag too?

It looks to me that the research they did only showed them mockups, not actually using this new design. And why are all color choices so bad right now? They just scream, it puts you on edge just looking at it.

That material design site has a hamburger menu hidden behind a single 'dot' icon in the upper right? That's really doubling down...