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by Liftyee
251 days ago
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Neat idea, though I didn't fully understand the details since I'm not experienced in constraint solvers. Might have to look into it. Games often lead to interesting computational problems. Another example - I was designing a solver for Flow [0] which made me think about graph problems and applications in e.g. circuit board wire routing. Intuitively it's easy, but translating that into logic is more challenging. [0] https://en.wikipedia.org/wiki/Flow_Free |
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Turns out you can save a lot of time and effort by just cutting infeasible solutions out one by one, and resuming the solver, as opposed to writing some tricky constraints.