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by LarsDu88
251 days ago
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Every generation thinks the current generation of graphics won't be topped, but I think you have no idea what putting realtime generative models into the rendering pipeline will do for realism. We will finally get rid of the uncanny valley effect with facial rendering, and the results will almost certainly be mindblowing. |
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The quest for graphical realism in games has been running against a diminishing-returns-wall for quite a while now (see hardware raytracing - all that effort for slightly better reflections and shadows, yay?), what we need most right now is more risk-taking in gameplay by big budget games.