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by jesse__
252 days ago
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So, you're saying they built a novel storage architecture that competed with state-of-the-art consumer hardware, at a lower price point. Five years later, laptops are just catching up, and that at the same price point, it's faster than what you'd expect from a PC. The compression codec they licensed was built by some of the best programmers alive [0], and was later acquired by Epic [1] I dunno how you put those together and come up with "isn't really fast" or "not particularly innovative". Fast doesn't mean 'faster than anything else in existence'. Fast is relative to other existing solutions with similar resource constraints. [0] https://fgiesen.wordpress.com/about/
[1] https://www.epicgames.com/site/en-US/news/epic-acquires-rad-... |
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"Five years later, laptops are just catching up" is a flat out lie.
"at the same price point, it's faster than what you'd expect from a PC" sounds impressive until you remember that the entire business model of Sony and Microsoft consoles is to sell the console at or below cost and make the real money on games, subscription services, and accessories.
The only interesting or at all innovative part of this story is the hardware decompression stuff (that's in the SoC rather than the SSD controller), but you're overselling it. Microsoft did pretty much the same thing with their console and a different compression codec. (Also, the fact that Kraken is a very good compression method for running on CPUs absolutely does not imply that it's the best choice for implementing in silicon. Sony's decision to implement it in hardware was likely mainly due to the fact that lots of PS4 games used it.) Your own source says that space savings for PS5 games were more due to the deduplication enabled by not having seek latency to worry about, than due to the Kraken compression.