| One of the issues is almost certainly that the app developers didn't add the UIDesignRequiresCompatibility = YES[0] item to the Info.plist. Set that, and it doesn't use Liquid Glass in your app. I set it for all my apps. One was designed by a professional designer, who absolutely defecated masonry, when I showed him what it did to our app. I'm worried that Apple may end up ignoring that flag, and will force us to use LG. That would suck. It says that it's temporary, but I'll bet that Apple will be hating life, if they ignore it. I'm not freaking out about Liquid Glass, but I don't like it. I completely agree that it is quite unusable. [0] https://developer.apple.com/documentation/BundleResources/In... |
- devs are so siloed, nobody knows what’s going on - product is not communicating anything outside of individual fiefdoms - there is zero QA testing - no designers are actually signing off on the final results
…which all seem pretty typical for a large bureaucracy, I guess I just had higher expectations of Apple, since we pay a premium for their products. Some of these bugs are frankly pretty embarrassing.