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by rcxdude
253 days ago
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Yeah, ECS is the approach I've heard can get games to have sufficient parallelism. Though only if you are careful about sticking to it properly, and with careful management of the dataflow between systems. I think the main thing is, apart from the difficulty of doing the analysis in the first place, if you're writing the code without thinking about parallelism, you will tend to introduce data dependcies all over the place and changing that structure is very difficult. |
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You're almost swinging the pendulum back to a fixed pipeline and I don't think you can get that for free.